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Free Educational Resources from Mr. Noureddine Tadjerout

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(based on 33 reviews)

I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Curriculum Scratch Programming for Year 7 or 8
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Curriculum Scratch Programming for Year 7 or 8

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2 - introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites. In Term 3 - introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites.
Curriculum Computer Science for Year 7 ( Computational thinking and Blockly Block Programming)
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Curriculum Computer Science for Year 7 ( Computational thinking and Blockly Block Programming)

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more. In Term 3 - This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), Blockly Games is a series of educational games that teach programming. It is designed for students who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more.
Curriculum Java Programming Level 1
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Curriculum Java Programming Level 1

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This course adopts a step-by-step, project-based approach to teach students the Java Programming level 1 basic concepts and skills for creating simple compute programs using java programming language. Students will learn topics related to Java programing syntax and structure, primitive data types and operators. Students will also learn how to define and use conditional statements, loops and array their programs.
Curriculum Computer Science for Year 6 ( Computational thinking and Blockly Block Programming)
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Curriculum Computer Science for Year 6 ( Computational thinking and Blockly Block Programming)

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more. In Term 3- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), Blockly Games is a series of educational games that teach programming. It is designed for students who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more.
Curriculum for Computational Thinking
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Curriculum for Computational Thinking

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This course is designed to provide students with fundamental skills and knowledge required for a critical thinker to solve real life problems. They will learn computational thinking; decompose data, recognize patterns, automate solutions using algorithms and flow charts. Moreover, students will generalize solutions to a wider variety of real world problems based on a set of identified similarities and differences and then share results using various online platforms.
Curriculum for using basic programming skills using Hopscotch app.
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Curriculum for using basic programming skills using Hopscotch app.

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Students will enable students understand the creativity needed to program using basic programming skills using Hopscotch app. They will plan, design, code and test different computer games. Throughout the course, students will use a selected number of professional apps and a lot of hands on activities.
Curriculum Electrical Fundamentals Level 1
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Curriculum Electrical Fundamentals Level 1

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Electrical Fundamentals Level I course will provide a basic knowledge of the fundamentals of electricity and electrical engineering. The course contains such subjects as: Electron theory, static electricity and conduction, generation and sources of electricity. It also includes engineering mathematics, and power. In order to facilitate this, students will be engaged in a multitude of practical tasks which will reinforce the classroom based theory work. In addition, a variety of electrical laws are studied and applied to the various aircraft systems to calculate power, voltage, resistance and current. Furthermore, an aviation workshop is used to conduct most lessons. The workshop environment and equipment provides the opportunity and necessary foundation for students to become involved in authentic activities and equipment used in the aviation field. Assessment takes place ‘on the job’, or ‘off the job’ or can be a combination of both. Where assessment occurs off the job, an appropriate simulation is used where the range of conditions reflect realistic workplace situations. Competency will be demonstrated by students working either alone or as part of a team and the assessment environment helps to further reinforce the typical aviation workplace and is an ideal start to a career in aviation. The learner will be able to: • Discuss the sources of DC Voltage. • Recognize the Effects of an Electric Current and Resistance Technology • Investigate Kirchoff’s Current and voltage laws and perform resistance network measurements. • Recognize the very important effects and uses of magnetism and electromagnetism in electrical field. • Recognize the basic constructions and applications of a Capacitor • Discuss the types of lighting technologies used on aircraft.
Curriculum Java Programming Level 2
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Curriculum Java Programming Level 2

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This course adopts a step-by-step, project-based approach to teach students level 2 Java programming and concepts and skills for creating simple compute programs using java programming language. Java’s unique architecture enables programmers to develop a single application that can run across multiple platforms reliably seamlessly. In this hands-on course, students gain extensive experience with Java and its object-oriented features. Students will be able to explore and use classes, use methods and develop syntax to create windows components and change appearance of the components also Students learn to create robust console and GUI applications.
Curriculum Electrical Fundamentals Level 2
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Curriculum Electrical Fundamentals Level 2

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The learner will be able to demonstrate an understanding of:  Capacitance and capacitors as applied to electrical circuits.  The importance of magnetism in electrical circuits.  Inductance and inductors as applied to electrical circuits.  The theory and operation of DC. motors and generators.  AC. theory.  Voltage and current relationships for resistive, capacitive and inductive circuits.  The operation and uses of transformer and electrical filters.  The theory and operation of AC. motors and generators.  Apply the knowledge gained to practical tasks.
Professional Development (PD):  Using E-Learning Technologies to improve the Quality of Teaching
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Professional Development (PD): Using E-Learning Technologies to improve the Quality of Teaching

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E-learning can be defined as the use of computer and Internet technologies to deliver a broad array of solutions to enable learning and improve performance. E-Learningg has become an important part of our educational system and has changed the way we view teaching as a whole. E-Learning in today generation has developed and improve the core aspects of teaching and has made schools perform more efficiently or more productively and quickly.
Curriculum for iPad Apps (Keynote, Book Creator, Pages, iMovie, Animation Studio, HTML Studio)
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Curriculum for iPad Apps (Keynote, Book Creator, Pages, iMovie, Animation Studio, HTML Studio)

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Students will experience various iPad Apps by introducing flavors of the Computer Science subjects including graphic design, web design, iBook creation, Animation and Movie creation. This part of the course will help learners address their own interests and match them with their particular intelligences that need to be developed using the following application: • Keynote App • Book Creator App • Pages App • iMovie App • Animation Studio app • HTML Studio App
Student Declaration
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Student Declaration

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Student Declaration Student Declaration form is a declaration completed by students during their enrolment at school therefore the student will read the syllabus about the course content, goals, and elements and what kind of teaching and learning they can expect in your classroom.
Auto Archive Settings for Outlook Email
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Auto Archive Settings for Outlook Email

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Auto Archive for email is required to space available in your mailbox and store the archived emails on your computers. This will avoid bounce back emails to the senders, and will avoid you not receiving emails from others, because once your mailbox size is full you will not be able to receive or send any emails. Kindly note the following steps to configure auto archive for your emails:
Artificial intelligence (AI) Curriculum from Year 7 to Year 13
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Artificial intelligence (AI) Curriculum from Year 7 to Year 13

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Introduction to the AI Curriculum from Year 7 to Year 13 Artificial Intelligence (AI) is transforming industries, economies, and societies at an unprecedented pace. Understanding AI’s principles and applications is becoming essential for the next generation of innovators, leaders, and informed citizens. This AI curriculum, spanning from Year 7 to Year 13, is designed to equip students with foundational knowledge, practical skills, and ethical awareness in AI. By integrating AI education into school curricula, we aim to foster critical thinking, creativity, and problem-solving abilities among students. The curriculum is structured to provide a progressive learning experience, starting with basic concepts in Year 7 and advancing to specialized AI topics and applications by Year 13. Each year is divided into three terms, focusing on different aspects of AI, including machine learning, data analysis, programming, and real-world applications. Practical projects and collaborative learning are emphasized to ensure students can apply their knowledge in meaningful ways. Year 7-9 (Introduction to AI) Students begin their AI journey with an introduction to AI concepts, basic programming with Python, and exploring AI’s impact on everyday life. They also learn about data and AI ethics, which are crucial for responsible AI development. Year 10-11 (Intermediate AI Studies) Building on the basics, students delve into machine learning, data preprocessing, and visualization. They also explore the ethical implications of AI and advanced programming techniques using libraries like TensorFlow and PyTorch. Collaborative projects prepare them for GCSEs and real-world problem-solving. Year 12-13 (Advanced AI Studies) In the final stages, students engage with advanced AI topics such as deep learning, natural language processing, and AI applications in various sectors. They learn specialized programming and tools, understand big data, and undertake capstone projects that address real-world challenges. Participation in AI competitions and hackathons further enhances their practical experience. Table of Contents Year 7-9 (Introduction to AI) Year 10 (Intermediate AI Studies) Year 11 (Advanced AI Topics) Year 12 (Advanced AI Studies) Year 13 (Specialized AI Studies)
Research Paper: Implementing AI in Education: Enhancing Learning and Administrative Efficiency
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Research Paper: Implementing AI in Education: Enhancing Learning and Administrative Efficiency

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Implementing AI in Education: Enhancing Learning and Administrative Efficiency Artificial Intelligence (AI) has revolutionized the EdTech industry, transforming the way education is delivered and experienced. This transformation is driven by AI’s ability to analyses vast amounts of data and tailor learning experiences to individual needs. Here, we explore how AI impacts EdTech through personalized learning, intelligent tutoring systems, automated grading and feedback, predictive analytics, and enhanced administrative efficiency. We also address the challenges and future prospects of AI in education. Note: This research was conducted using AI; however, the main idea and structure were developed by Mr. Noureddine Tadjerout. Utilizing AI can expedite research and analysis, but the core ideas and research are human-driven. AI is a tool to assist and enhance the research process, not replace human creativity and insight. Table of Contents Introduction • Overview of AI in Education • Importance and Impact of AI Main Responsibilities of an AI Implementation Specialist • Needs Assessment • Solution Design and Selection • Deployment and Integration • Training and Support • Performance Monitoring Real System Implementation in a School • Personalized Learning • Example: Mathematics (Primary and Secondary Levels) • Implementation Details • Intelligent Tutoring Systems • Example: Science (Primary and Secondary Levels) • Implementation Details • Automated Grading and Feedback • Example: English (Secondary Level) • Implementation Details • Predictive Analytics • Example: General Academic Performance (Primary and Secondary Levels) • Implementation Details • Enhanced Administrative Efficiency • Example: Administrative Tasks • Implementation Details AI Applications and Tools for Specific Subjects • Science • Physics • English • Mathematics • ICT/Computer Science • History • Geography • Chemistry • STEAM • Spanish/French Challenges and Considerations • Algorithmic Biases • Data Privacy • Digital Divide Future Prospects • Advancements in AI Technologies • Potential for Bridging Educational Gaps • Promoting Lifelong Learning Conclusion References Note • Acknowledgment of AI and Human Collaboration in Research